Making a Sewer Gridmap

The sound of dripping water echoes off stone walls, the soft squelch of boots in muck, distant chittering—unseen creatures scurrying through the darkness. We look down a narrow, dimly lit tunnel as a group of adventurers descend into the underbelly of a sprawling city. Welcome to the sewers, a place where secrets are buried and danger lurks around every corner. Let's make a sewer gridmap.

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You can watch the YouTube version of this tutorial here: Making a Sewer Gridmap

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Today, we’re descending into the sewers—a setting that is often underutilized or mishandled in tabletop games. Sewer gridmaps might initially seem mundane or monotonous, but with the right approach, they can be as dynamic and engaging as any other environment. We’ll explore how to create sewer maps with environmental hazards, difficult terrain, and multiple routes while emphasizing the importance of habitation and lively encounters. By the end of this episode, you’ll be equipped to design sewers that feel alive, dangerous, and full of surprises.

Sewer settings often evoke a sense of dread or discomfort, which can be a powerful tool in your storytelling arsenal. However, designing a sewer gridmap that maintains player engagement can be challenging. The key is to avoid the common pitfalls of monotony and repetition by focusing on environmental design, narrative integration, and dynamic encounters. In this episode, we’ll break down these elements and show you how to craft sewer maps that are not only immersive but also critical to your campaign’s progression.

As we go through the process, we’ll reference techniques discussed in previous episodes, particularly on environmental storytelling, to ensure that every section of your map contributes to the overall narrative. By the end of this tutorial, you’ll have a sewer gridmap that’s rich in detail, full of life—or rather, full of things that are less than living—and perfectly tailored to your players' adventure.


Overcoming Monotony in Sewers

Let’s start by addressing the elephant in the room: sewer maps can often feel repetitive, with long stretches of identical tunnels, stagnant water, and minimal variation. This sameness can quickly bore players, leading them to rush through the area without fully engaging with the environment. The first step to overcoming this is to understand where these pitfalls arise.

Common Pitfalls in Designing Sewer Maps

One of the most common mistakes is relying too heavily on grid symmetry and uniformity. While sewers are typically built with functionality in mind, a perfectly symmetrical gridmap can make exploration predictable and dull. Another issue is the lack of narrative or environmental cues that give players a reason to care about their surroundings. Without points of interest, unique encounters, or narrative hooks, the map becomes little more than a series of dice rolls to  determine how long it takes to reach the next plot point.

The Importance of Varying Terrain and Creating Dynamic Environments

To counteract these pitfalls, we need to introduce varied terrain and dynamic environmental features. Sewers, despite their utilitarian design, are often far from uniform. Flooded sections, crumbling walls, and sudden drops can all add complexity and variety to your map. These variations don’t just make the map more visually interesting—they also create tactical opportunities and challenges for players.

Consider how different sections of the sewer might have been constructed at different times, leading to inconsistencies in design and quality. Perhaps an older section is prone to collapses, creating impassable areas or difficult terrain. Maybe a newer, better-maintained section has hidden dangers like concealed grates or traps set by the city guard to deter unwanted visitors. These variations in terrain can force players to adapt their strategies, making the exploration of the sewer more engaging.

Using Environmental Storytelling to Enhance Immersion and Player Engagement

Environmental storytelling is another powerful tool for breaking the monotony of sewer maps. Every detail in your map should contribute to the story you’re telling. For example, a section of the sewer might be overrun by ratfolk who have built makeshift homes and barricades, turning the area into a stronghold. This not only gives the players a clear sense of who controls this part of the sewer but also provides opportunities for interaction, combat, or negotiation.

Small environmental details can also hint at larger stories. A collapsed tunnel might suggest  sabotage or a past battle, while an abandoned cache of supplies could lead players to question who left them and why. By scattering these clues throughout your map, you create a rich narrative that players can piece together as they explore, keeping them engaged and invested in the environment.


Designing the Sewer Gridmap

Now that we’ve discussed the theory, let’s move on to the practical application—creating your sewer gridmap. Start by sketching out the general layout of the sewer, keeping in mind the need for variation. Instead of a straight, symmetrical design, aim for a more organic layout that suggests different construction phases or damage over time.

Consider including areas of difficult terrain, such as sludge-filled sections that slow movement or narrow walkways that limit player positioning. Flooded sections can add a layer of danger, especially if players must wade through them without knowing what lies beneath the murky water. These varied terrains not only make the map more visually appealing but also introduce strategic challenges that players must overcome.

Tips for Integrating Environmental Hazards and Creating Multiple Paths

Environmental hazards are a key feature of any sewer map. Traps, unstable structures, and sudden drops can all add tension and excitement to the exploration. For example, a rickety bridge over a rushing underground river could collapse under too much weight, forcing players to find another way across—or risk being swept away.

Multiple paths are also crucial to a dynamic sewer map. Linear paths can make exploration feel like a chore, with players simply moving from point A to point B. Instead, design your map with branching routes, hidden passages, and secret doors. This not only makes the map more interesting to navigate but also allows for different gameplay experiences depending on the route the players choose.

When designing these paths, think about how they might serve different purposes. A well-traveled main tunnel might lead directly to a major encounter, while a hidden side passage could bypass a dangerous area but require the players to solve a puzzle or overcome an environmental hazard. These choices give players agency and encourage them to engage more deeply with the map.

Techniques for Populating the Sewer with Interactive Elements

To make the sewer feel inhabited, populate it with interactive elements. This could include patrol routes for sewer dwellers, hidden caches of supplies, or even simple environmental details like graffiti or discarded items that tell a story. These elements bring the map to life, making it feel like a place with its own history and inhabitants rather than just a backdrop for the players' adventure.

Patrol routes are particularly effective in sewers, where narrow passages and low visibility can make encounters with enemies more tense and unpredictable. Design these routes to intersect with the players' path, creating opportunities for ambushes or stealthy takedowns. Similarly, hidden caches can reward players who take the time to explore off the beaten path, adding a layer of discovery to the map.


Ratfolk and Sewer Dwellers

No sewer map is complete without its inhabitants, and for this episode, we’ll focus on ratfolk—a staple of sewer settings. Ratfolk are cunning, resourceful creatures that thrive in the dark, damp environments of sewers. Their stat blocks should reflect their agility and stealth, with abilities that allow them to move quickly through difficult terrain and set traps for unwary adventurers.

In addition to their physical abilities, ratfolk should have a range of behaviors that make them more than just mindless foes. Consider giving them a society or hierarchy, with leaders who are smarter and more cunning than the average ratfolk. These leaders might use the sewer’s layout to their advantage, setting up ambushes or leading the players into traps.

Strategies for Designing Encounters that Utilize the Environment

When designing encounters with ratfolk or other sewer dwellers, think about how these creatures would use their environment to their advantage. Narrow tunnels and low visibility are perfect for hit-and-run tactics, where the ratfolk can strike quickly and then retreat into the darkness. They might also use the sewer’s hazards, such as flooding or collapsing tunnels, to trap or slow down the players.

Another strategy is to create multi-stage encounters, where the players first encounter a small group of ratfolk that lead them into a larger ambush. This not only makes the encounter more challenging but also gives the players a sense of the ratfolk’s cunning and familiarity with the sewer. By using the environment in this way, you create encounters that are not only challenging but also thematically consistent with the setting.

How to Incorporate NPCs Who Might Live or Work in the Sewers

Sewers are often home to more than just monsters—many NPCs might live or work there, adding depth to the setting. This could include sewer workers who know the tunnels like the back of their hand, or outcasts who have made the sewers their home. These NPCs can provide valuable information, sell supplies, or even offer side quests that expand on the sewer’s role in the campaign.

When incorporating these NPCs, think about how they interact with the environment and the other inhabitants. A sewer worker might be able to guide the players through a particularly dangerous section in exchange for help dealing with a ratfolk infestation. An outcast might offer the players a hidden passage in exchange for retrieving something from a dangerous part of the sewer. These interactions add layers to the narrative and make the sewer feel like a living, breathing part of the world.


The Stolen Map

Now that we’ve laid the groundwork for designing a dynamic and engaging sewer gridmap, let’s tie everything together with a case study that illustrates these concepts in action. In our ongoing narrative, the players are in pursuit of a stolen map—an artifact that’s crucial to their quest to find the Jewel of the Moment. Their journey leads them into the sewers beneath the city, where the ratfolk have taken refuge with the map.

This case study will show you how to create a map that not only challenges the players but also drives the story forward. The sewer setting is perfect for building tension and forcing the players to think strategically, as they navigate the maze of tunnels, avoid environmental hazards, and contend with the ratfolk who know the sewers far better than they do.

How to Use the Sewer Environment to Build Tension and Challenge the Players

One of the key elements in this scenario is the atmosphere. The sewers are dark, claustrophobic, and filled with the sounds of unseen creatures. Use this environment to build tension, making the players feel like they are always being watched or followed. You can achieve this through descriptive narration, sound effects, and environmental cues like distant echoes or sudden splashes.

As the players move deeper into the sewers, introduce elements that increase the pressure on them. Perhaps the sewers are slowly flooding, forcing the players to keep moving or risk being trapped. Or maybe the ratfolk are laying traps, turning the environment itself into a weapon against the players. These elements not only challenge the players physically but also force them to manage their resources carefully, adding an extra layer of difficulty to the scenario.

Example of a Climactic Encounter in the Sewers that Tests Players' Strategic Thinking and Resource Management

The climax of this sewer adventure could take place in a large, multi-level chamber where the ratfolk have made their stronghold. This area should be filled with environmental hazards—unstable platforms, flowing water, and hidden traps—that the players must navigate while dealing with waves of ratfolk attackers.

In this encounter, the players might be faced with a difficult choice: they could try to fight their way through the ratfolk to retrieve the map, risking injury or exhaustion, or they could attempt to outsmart the ratfolk by using the environment to their advantage. For example, they might lure the ratfolk onto a crumbling platform, causing it to collapse and take several enemies with it, or they could flood the chamber by breaking a dam, forcing the ratfolk to retreat.

This encounter should test the players’ ability to think on their feet and use the environment creatively. It’s not just about defeating the enemies—it’s about surviving the environment and emerging with the map in hand. By the time the players escape the sewers, they should feel a sense of accomplishment, having overcome both the ratfolk and the challenges of the sewer itself.


In this episode, we’ve explored the art of creating sewer gridmaps that are anything but monotonous. By varying the terrain, integrating environmental hazards, and populating the sewers with dynamic encounters and interactive elements, you can transform what might seem like a mundane setting into one that’s full of life, danger, and narrative potential.

We’ve also discussed the importance of environmental storytelling in keeping players engaged, using the sewer’s inhabitants and history to build a rich, immersive environment. Whether your players are exploring the sewers as part of a larger narrative or simply passing through, these techniques will help you create maps that are both challenging and rewarding to navigate.

While this episode has focused on sewers, the concepts we’ve covered can easily be adapted to other underground settings, such as caves, mines, or ancient catacombs. The key is to think about how each environment might present its own unique challenges and opportunities for storytelling. For example, a mine might be filled with unstable tunnels and hidden veins of precious ore, while an ancient catacomb could be filled with traps and undead guardians.

No matter the setting, the principles of varied terrain, environmental hazards, and dynamic encounters remain the same. By applying these techniques, you can ensure that any underground map you create is engaging, challenging, and integral to your campaign’s narrative.

Join us in the next episode as we delve into the world of dungeon gridmaps. We’ll be focusing on the design of complex layouts, integrating traps and puzzles that challenge not just the players’ combat abilities but also their problem-solving skills. Dungeons are a staple of any fantasy campaign, and we’ll show you how to create maps that are as intriguing to explore as they are dangerous. Whether your players are delving into an ancient ruin or infiltrating an enemy stronghold, you’ll have the tools to make their dungeon-crawling experience unforgettable.

Until then, keep your maps dynamic, your encounters challenging, and your players on their toes. Happy mapping!

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Making a Dungeon Gridmap

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Making an Interior Gridmap