The Mapmakers’ Journal
Making a Lair Gridmap
In this episode, we’ll delve into the art of designing a lair that not only challenges your players but also keeps them engaged over multiple sessions.
Making a Modular Gridmap
In this episode, we’ll venture into the expansive and intricate world of open-world gridmaps. We’ll examine the unique challenges that come with designing such maps.
Making a Castle Gridmap
Welcome back to our gridmap series, where we'll be constructing a castle map designed for more than just defense—this map will challenge your players to think strategically, whether they are storming the gates or sneaking through hidden passages.
Making a Dungeon Gridmap
In this episode, we’re diving deep into the creation of intricate dungeon gridmaps. Dungeons have long been a cornerstone of fantasy adventures, serving as the stage for some of the most memorable encounters and discoveries.
Making a Sewer Gridmap
Today, we’re descending into the sewers—a setting that is often underutilized or mishandled in tabletop games. Sewer gridmaps might initially seem mundane or monotonous, but with the right approach, they can be as dynamic and engaging as any other environment.
Making an Interior Gridmap
In this episode, we’ll be creating a classic tavern interior gridmap, but with a twist. This isn’t just any tavern—it’s a location brimming with hidden details and clues, intricately tied to a larger narrative.

