Andermonde | Setting Resource & Adventures
Andermonde is a richly imagined homebrew D&D 5e setting crafted by Ryan of Red Quills, presented as a comprehensive resource that pairs seventeen detailed maps — spanning the world, continents, realms, and key encounters — with a 30-page document outlining lore, encounters, and questlines.
Quests included:
- “The Claireville Tourney” - join the Chevalier de la Monde as they assess their newest hopefuls, all eager to join their ranks in this competition of wit, strength, and daring.
- “The Spectres of the New World” - the archaeologists in the New World are desperate to understand the ancient magic, but have no defense against the dead rising against them.
- “The Gargoyles of Hautnoir” - the statues on the old cathedral have come to life, and the bishop is acting strangely…
- “The Black Stallion“ - a highwayman can disappear in broad daylight, and ambushes convoys of the Chevataille Trading Company.
- “The Spark of Life"“ - in New Haunder Tower, Victor Chellay has combined magic and technology to build a body and bring it to life.
- “The Crone of Tzak’atla” - the hag above the village of Shioux has taken their children in mockery of the colonists, and taken them back to her lair.
- “The C.A.S. Valiant” - on an airship above international waters, pirates attack from the sky, passengers scheme in the luxury car, and their cargo rises…
Together they form a primer for campaigns centered on the escalating conflict between abrasive steampunk technology and resurgent ancient magic, offering GMs a visually driven foundation for exploration, factional intrigue, mechanical hazards, and narrative hooks that emphasize the fragile balance between innovation and tradition in a world on the brink of transformation.
Andermonde is a richly imagined homebrew D&D 5e setting crafted by Ryan of Red Quills, presented as a comprehensive resource that pairs seventeen detailed maps — spanning the world, continents, realms, and key encounters — with a 30-page document outlining lore, encounters, and questlines.
Quests included:
- “The Claireville Tourney” - join the Chevalier de la Monde as they assess their newest hopefuls, all eager to join their ranks in this competition of wit, strength, and daring.
- “The Spectres of the New World” - the archaeologists in the New World are desperate to understand the ancient magic, but have no defense against the dead rising against them.
- “The Gargoyles of Hautnoir” - the statues on the old cathedral have come to life, and the bishop is acting strangely…
- “The Black Stallion“ - a highwayman can disappear in broad daylight, and ambushes convoys of the Chevataille Trading Company.
- “The Spark of Life"“ - in New Haunder Tower, Victor Chellay has combined magic and technology to build a body and bring it to life.
- “The Crone of Tzak’atla” - the hag above the village of Shioux has taken their children in mockery of the colonists, and taken them back to her lair.
- “The C.A.S. Valiant” - on an airship above international waters, pirates attack from the sky, passengers scheme in the luxury car, and their cargo rises…
Together they form a primer for campaigns centered on the escalating conflict between abrasive steampunk technology and resurgent ancient magic, offering GMs a visually driven foundation for exploration, factional intrigue, mechanical hazards, and narrative hooks that emphasize the fragile balance between innovation and tradition in a world on the brink of transformation.

