The Mapmakers’ Journal
The Ruins of Tol Fallent | Downloadable Map
We're revisiting that most popular of topics this week - How to Make a Megadungeon! It was the first truly popular video that we made, and there was so much more to say than Ryan got to explore the first time around. So he sat down and made a new map: the ruins of Tol Fallent.
The Sunderking's Mappe | Downloadable Map
Is your campaign really complete without the chance to hand your players something to puzzle over? Well, check out this downloadable version of the Sunderking's Mappe.
Creating a D&D Map
You have only just started on your fantasy journey: perhaps this is the first page of a new novel, or the crinkled parchment handed to you as you set out over the wild hills and dales. On its surface, scrawled in a spidery hand, are the secrets and civilisations of your fantastical world, all there for the exploration. Let's get to creating a D&D map.
The Kingdom of Endon | Downloadable Map
This week, we're launching our next series - the Red Quill's Guide to World Design. And, of course, we'll be releasing a new map each week to go with the videos. Today's map is the Kingdom of Endon.
The Undercity of Eglarond | Downloadable Map
Alright, adventurers, welcome back to the Red Quills for this week's addition to the maps of Red Quill's Guide to Fantasy Lands. We've ventured to the peaceful lands of the Halflings, we've dived down to the bottom of the sea. Today, we're going to the slimy, murky tunnels of the Undercity of Eglarond.
The Realm of the Dreamer | Downloadable Map
Out in the darkness beyond the world's edge, you can find the strange expanse of the Astral Realm. Boundless and bare, the void of the Astral is filled with wonders of civilisations and gods long dead. In particular, one can make the pilgrimage to the Realm of the Dreamer, where she rests in a sleep so deep that it seems as death to mortals.
The Guide to Sunken Ruins
Imagine a vast underwater city, once the pinnacle of an ancient civilization's glory, now lying in eerie silence beneath the waves. Schools of fish dart through crumbling archways, and the occasional glimmer of light catches on ancient, forgotten treasures. Welcome to the world of the Ancient Sunken Ruins, a place where history, mystery, and adventure collide.
Aerania of the Fey | Downloadable Map
Welcome, adventurers, to a new world to explore: the mystical land of Aerania, a corner of the Faerie realm. Here, the King - Auberon, the Golden King, the Leader of the Summer Hunt - keeps his prizes, his menagerie, and hunts for all eternity.
The Guide to the Underdark
The ground beneath your feet is uneven, with hidden pits and treacherous drops waiting to ensnare the unwary. Welcome to the Underdark, a realm where danger and wonder lurk in every shadowed corner.
The Azure Throne | Downloadable Map
And we're finally at the end of the first season! This is the map of the Azure Throne, the end of the quest to find the Pirate King's treasure. Thank you to everyone for following along with the story of Yemoke and the Goldhunter's Sea - or, if you've missed out, check out the previous five maps and articles.
The Map to the Vault Key | Downloadable Map
This is the Map to the Vault Key, a coded map designed to be given to players or readers early on, and take several weeks to solve.
How to Draw Stunning Encounter Maps
Every adventure needs an ancient, weathered map: painstakingly drawn with just the right amount of detail to help, but not solve everything.
How to Heist: Creating Blueprints and Plans for Fantasy TTRPGs
In this post, I will be going into the methods that I use to create a heist map, the details that I include, the tips and tricks that will elevate your writing and gameplay, and why I go to the effort of making a map, when you could really just write all this down.
Sketching Cities: Maps of Towns and Metropoli
It happens to all of us occasionally, but when you’re creating your fantasy world, you may occasionally need a map of that city to aid you and your heroes in your adventures. You need to be sketching cities if you want to stay consistent.
Drawing Dungeons: Site Maps in Fantasy
Today, we're taking a closer look at drawing maps of sites and significant locations. As a writer or a game master, you're going to want to plan out the encounters that your protagonists face, whether they are in a peaceful village, a bristling castle, or a dank mine.
Fantasy Trade: Writing Commerce in your World
So you want to become a merchant? It's long hours, the pack animals don't appreciate you, and you're never quite sure whether your investment will pay off. But if you're still certain, here's a quick guide for the writer of a fantasy world: a list of tips and tricks to help you to flesh out your fantasy trade.
Spheres of Influence
The scale of the war lends itself to the scale of the parties involved. A war world has spheres of influence that extend across continents, but a civil war in a small country will have cities or individuals as players with their own allies and following.
The Front of Battle
War is a messy business - if you're writing the fighting in your fantasy world, it's one thing to write the emotions of a soldier on the front lines, and another to consider the implications of the logistics.

